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December 19, 2007, 4:00 pm
Filed under: 14-18, 19-39, 30-45, 45-60, 5-9, gaming, lifestyle, motivation, movement, play, prevention, research

Video Games: Good for the Body, Good for the Brain

Mon Oct 1, 2007 5:48PM EDT

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Treadmills and stretching are out: Physical therapists are turning to the Nintendo Wii to help the injured and infirm get their grooves back while increasing flexibility and strength. Click on over to see a video of a 70-year-old patient looking awfully spry as he hits a few balls in Nintendo’s Wii Sports tennis game… all part of a medical therapy regimen. (more…)


From the NYTimes…
December 19, 2007, 3:58 pm
Filed under: 14-18, gaming, motivation, movement, object, play, prevention, research
April 30, 2007

P.E. Classes Turn to Video Game That Works Legs

MORGANTOWN, W.Va. — Children don’t often yell in excitement when they are let into class, but as the doors opened to the upper level of the gym at South Middle School here one recent Monday, the assembled students let out a chorus of shrieks.

In they rushed, past the Ping-Pong table, past the balance beams and the wrestling mats stacked unused. They sprinted past the ghosts of Gym Class Past toward two TV sets looming over square plastic mats on the floor. In less than a minute a dozen seventh graders were dancing in furiously kinetic union to the thumps of a techno song called “Speed Over Beethoven.”

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Lengthy, but Interesting…
December 19, 2007, 3:49 pm
Filed under: 14-18, 5-9, barriers, cultural, gender, movement, overcoming, play, research

“COMPLETE FREEDOM OF MOVEMENT”: VIDEO GAMES AS GENDERED PLAY SPACES
by Henry Jenkins
[Download PostScript version for printing] A Tale of Two Childhoods
Sometimes, I feel nostalgic for the spaces of my boyhood, growing up in suburban Atlanta in the 1960s. My big grassy front yard sloped sharply downward into a ditch where we could float boats on a rainy day. Beyond, there was a pine forest where my brother and I could toss pine cones like grenades or snap sticks together like swords. In the backyard, there was a patch of grass where we could wrestle or play kickball and a treehouse, which sometimes bore a pirate flag and at other times, the Stars and Bars of the Confederacy. Out beyond our own yard, there was a bamboo forest where we could play Tarzan, and vacant lots, construction sites, sloping streets, and a neighboring farm (the last vestige of a rural area turned suburban).

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Full Body Games…
December 19, 2007, 3:42 pm
Filed under: 14-18, 19-39, 5-9, gaming, movement, play

Full Body Games, by Jonah Warren (US), is a set of three video games where the player can affect the game’s action by using his or her body, free of wires and controllers.

The user�s silhouette is extracted from a video image and projected in front of him/her. The silhouette can then interact with graphic game objects such as moving colored blocks and balls.

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http://www.we-make-money-not-art.com/archives/002496.php



December 19, 2007, 3:31 pm
Filed under: 19-39, 30-45, gaming, lifestyle, object, play

We Don’t Play Games for Fun

By Susan Arendt EmailJanuary 16, 2007 | 1:58:44 PM

Playvideogamesforpay_1 If you’ve ever been asked why you play video games so much, and you answered, “Because they’re fun,” it turns out that you are, in fact, a damn dirty liar. According to a study published in the January issue of Motivation and Emotion (sounds like a chick mag to me…all those feelings), video games can fulfill a number of psychological needs, opportunities for achievement, freedom and even a connection to other players. Surprisingly, “fun” was found to be a far less motivating factor.

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December 19, 2007, 3:28 pm
Filed under: 30-45, 5-9, barriers, cultural, lifestyle, motivation, play

The Tickle Monster Needs To Lie Down Now

Why don’t parents like to play with their kids?

By Emily Bazelon


In his new book, Children at Play: An American History, Brown University historian Howard Chudacoff gives us the following late-19th-century snapshot of a mother-daughter outing to a city park: “The older person, quietly seated beside the footpath, is half absorbed in reverie. … The other, left to her own devices, wanders contented within the limited scope, incessantly prattling to herself; now climbing an adjoining rock, now flitting like a bird from one side of the pathway to the other.”It’s an entirely approving portrayal written by an educator of the period named William Wells Newell, which Chudacoff offers as a rare recognition of the importance of children’s free play. But to me, and I’d wager to a lot of parents, it’s all too sinkingly familiar. Yes, the kid seems happy enough. But what about that daydreaming mother—shouldn’t she be turning over pine cones and acorns with her daughter, or at least talking to her once in a while? Is that mom really giving her daughter the latitude to discover nature, explore the world, think her own thoughts—or is she just lazy?

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Parrellel’s to be Drawn from Guitar Hero…?
December 19, 2007, 3:16 pm
Filed under: 14-18, 19-39, barriers, lifestyle, motivation, movement, object, overcoming, play

It seems for every Guitar Hero video posted by anyone, there will inevitably be comments like, “Go buy a real guitar!”, “What’s the point?”, “Get a life!”, and so on. I think people overestimate how much time it takes to learn how to play these games. If you play other music/rhythm games, the concept is similar and the learning curve is a lot lower. Even if you’re playing for the first time, it’s pretty simple.

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Work at Playing – to Gain a New Understanding
December 17, 2007, 4:58 pm
Filed under: lifestyle, play, research, science

How does play develop, and how does verbal language become part of it? How does a verbal communicator participate in society, enjoy social events and offer their skills to society? The answers are probably easier to convey when a child is apparently developing, having mastered the very verbal environment in which they exist, or at least, feel that they are mastering it.

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Play, Personal Health and Well-Being
December 17, 2007, 4:47 pm
Filed under: lifestyle, motivation, movement, play, science

Play is the gateway to vitality.

By its nature it is uniquely and intrinsically rewarding. It generates optimism, seeks out novelty, makes perseverance fun, leads to mastery, gives the immune system a bounce, fosters empathy and promotes a sense of belonging and community. Each of these play by-products are indices of personal health, and their shortage predicts impending health problems and personal fragility.

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The Patterns of Play…
December 17, 2007, 4:30 pm
Filed under: lifestyle, motivation, personal, play, research

This page presents descriptions of many of the elemental forms of play – “patterns of play.” Like the periodic table of the elements organizes all matter into an understandable framework for chemistry students, this page presents seven patterns of play – that to most people are unrelated behaviors – as elements of a larger, holistic framework.

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National Institute for Play…
December 17, 2007, 4:08 pm
Filed under: lifestyle, motivation, play, research, science

Science and Human Play

The NIFP is following what nature wants us to know about play. We are looking to what the biological, social and physical sciences can tell us, so we can help unlock the transforming power of play. Play is as basic and as pervasive a natural phenomenon as sleep. Like sleeping and dreaming, it is ready to be examined as a whole. This page overviews how we will go about this task and what we expect may emerge from that work.

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What is Play?
December 17, 2007, 3:58 pm
Filed under: 5-9, environmental, lifestyle, play

All children play. From the infant squealing in delight during a game of peek-a-boo to the older child playing a game of basketball, children of all ages play and they play in all kinds of ways.

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